2/14/2024 0 Comments Eq 1 spirit shroudYou're thus less efficient in melee until you can catch up (which will not happen until the late 30s or even 40s if you use both one handed combos (Hth/1H blunt and one of the previous/piercing) and a two handed blunt), and you *will* fizzle an awful lot. So you'll end up with a ragged horde of skills desperatly trying to catch up with you, and forever dragging four or more levels behind their max. However, your DEX and WIS are almost guaranteed to be sub-par given your race, and if you solo correctly you'll level *fast*. The third limitation is that you have a significant number of skills to max - 1HB, 2HB, piercing, hand-to-hand, channeling and all spell skills, and a few defensive skills. This compounds the previous limitation and makes bad pulls that much worse. In short, if you are aggroed by a worthy opponent, that red bar will steadily go down, and you're especially vulnerable to being attacked by multiple opponents, since until the high levels you're not good at either avoiding or mitigating attacks. In some ways you're a clumsy, unskilled Monk. Your Dodging ability is low (capping at level 24), your Blocking ability is not great either and your HPs are decent, but not huge. Your second limitation is that you're a leather class - ie, you can only wear armor that is classified as leather or lighter. Accurate pulls are a must when you solo proper use of the Flash of light spells and using your pet to handle excessive opponents are two key tactics you will need to develop a feel for - as well as always keeping a speed-increasing spell, such as Spirit of wolf, on. This makes bad situations likely to go worse as you curse vehemently and try to find a way out. Of course, being a solo killing machine allows for excellent experience, or for good plat or faction when farming.īeastlord have very little in the way of crowd control - no root, no mez, no shadow stepping, no gate, no fear, etc. Those simple advantages are few and basic, but very strong - making the Beastlord able to solo with impressive effectiveness until at least the 50s, provided the player has decent Everquest skills and knowledge. Of course, the Beastlord also has the advantages of a pet class - stepping back to cast while the pet remains in melee, spreading the damage between two entities, launching suicide attacks (as delaying tactics or tactic to handle very tough encounters), aggro kiting, etc. Aggressive melee is not tanking, for the Beastlord's damage soaking ability during the early and mid-levels is mediocre it's inflicting a steady stream of damage through a great number of attacks and procs, which tend to be both fast and powerful. However, the Beastlord does one thing best : aggressive melee. I'd rate the Beastlords as reasonably flexible - you usually have enough different things to not to get bored. I tend to rate EQ classe according to flexibility - it is for me the most important factor, determining the variety of gameplay. Many aspects appear to change post-60 new abilities appear (both AA and spells that strongly increase flexibility), and the Beastlord's tanking ability become quite respectable. This guide is mostly covering the pre-55 Beastlord - since I have no direct experience of the highest levels (Sauryan is my alt). Most of it has been edited from troll into fancy Qeynos hi soshuty speak. Hullo - my name is Sauryan Furyous, I'm a gator spirit inishut (what dey humans call a Beastlord, cuz dey jealous) and I'm a big mean troll from da swamp.ĭa boss asked me to give joo some troll wisdom about dem Beastlords, so here me goes.
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